Object Oriented Software Engineering
In this course, students will gain a comprehensive understanding of the principles and practices of object-oriented software engineering. The course content is designed to cover the first three phases of Software Development Life Cycle (SDLC), providing a solid foundation for aspiring software engineers.
Course Outline:
Software Development Life Cycle (SDLC)
Requirement Analysis and Software Requirements Specification (SRS):
- Techniques for gathering and analyzing requirements
- Writing effective SRS documents
Unified Modeling Language (UML)
- Class Diagrams: Representing the static structure of the system
- Use Case Diagrams: Capturing functional requirements
- Activity Diagrams: Modeling workflows and processes
- Sequence Diagrams: Illustrating object interactions over time
Implementation:
- Principles of encapsulation
- Types of classes
- Managing class relations
- Adhering to SOLID concepts for robust software design
Design Patterns:
- Creational Patterns: Techniques for object creation
- Structural Patterns: Simplifying relationships between entities
- Behavioral Patterns: Managing complex control flows and algorithms
Through a combination of labs, hands-on exercises, and real-world case studies, students will learn to apply these concepts to develop well-structured and maintainable software systems. This course equips students with the skills needed to excel in the field of software engineering and prepares them for tackling complex software development projects.